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10. Animating The Crouched Walk Cycles

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00:00:00 - 1. Section introduction 00:00:23 - 2. Creating the forward crouched walk cycle 00:41:10 - 3. Creating the left forward crouched walk cycle 01:22:57 - 4. Creating the right forward crouched walk cycle 01:45:01 - 5. Creating the crouch left forward 45 cycle 01:46:00 - 6. Creating the crouch right forward 45 cycle 02:13:00 - 7. Creating ....

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9. Student Challenge Exporting The Run Animation Cycles

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1. Student challenge Exporting the run animations.

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8.1 Animating The Run Cycles

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00:00:00 - 1. Section introduction 00:00:29 - 2. Creating the forward run cycle part 1 00:32:01 - 3. Creating the forward run cycle part 2 01:14:08 - 4. Creating the left forward run cycle 01:41:31 - 5. Creating the right forward run cycle.

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7. Exporting The Armature And Animations

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00:00:00 - 1. Setting up the idles ready for export 00:10:10 - 2. Exporting the main skeleton 00:13:45 - 3. Exporting all our animations so far.

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6.2 Animating The Walk Cycles

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00:00:00 - 6. Creating the right walk forward cycle 00:40:45 - 7. Creating the backwards walk cycles 00:56:49 - 8. Creating the 45 degree walk cycles Part 1 01:17:30 - 9. Creating the 45 degree walk cycles part 2.

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6.1 Animating The Walk Cycles

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00:00:00 - 1. Section introduction 00:00:31 - 2. Animating with motion extraction in mind 00:02:59 - 3. Creating the forward walk cycle part 1 00:32:51 - 4. Creating the forward walk cycle part 2 01:17:56 - 5. Creating the left walk forward cycle.

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5. Creating The Main Idle Animations

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00:00:00 - 1. Section introduction 00:00:26 - 2. Animating the main stand idle animation 00:45:47 - 3. Animating the main crouched idle animation.

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4. Adding The Character Mesh To The Armature Rig

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00:00:00 - 1. Quick basics of weight painting 00:05:03 - 2. Part 1 Adding the character mesh to the Armature 00:24:42 - 3. Part 2 Adding the character mesh to the Armature 00:39:18 - 4. Part 3 Adding the character mesh to the Armature 01:11:37 - 5. Part 4 Adding the character mesh to the Armature.

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3. Setting Up The Animation Rig

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00:00:00 - 1. Importance of scale 00:07:56 - 2. Download the course resources 00:09:07 - 3. Setting up the animation rig 00:35:58 - 4. Setting up the foot control bones and leg IK 00:50:45 - 5. Setting up the hip, spine and head control bones 01:06:42 - 6. Setting up Custom Bone shapes 01:26:33 - 7. Creating finger drivers using animation actions.

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2. Download And Install Blender

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1. Introduction

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Blender Tutorial - Ucupaint

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00:00:00 - Make A Stylized Barrel With Only Simple Shapes _ Blender Tutorial - YouTube 00:08:08 - Texturing in Blender Was Hard Until I Found This! - YouTube.

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Complete Guide Of Hand Painting Game Assets In Blender With Ucupaint

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3 - Finishing The Scene In Unity

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00:00:00 - 1 - Creating A Unity Project 00:01:32 - 2 - Export from Blender & Import in Unity 00:04:10 - 3 - Scene Setup 00:09:10 - 4 - Lighting & Post Processing.

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2 - Modeling The Environment

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00:00:00 - 1 - Pipes Support 00:05:55 - 2 - Pipe Modeling 00:15:01 - 3 - Boolean Modifier 00:21:56 - 4 - Pillar Modeling 00:25:15 - 5 - Array Modifier 00:30:43 - 6 - Spin Tool 00:36:01 - 7 - Enivornment Details.

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1 - Introduction

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1 - Blender User Interface.

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05 - Exporting

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00:00:00 - 001 Export for android 00:06:23 - 002 Switch to IOS platform 00:07:17 - 003 Export for IOS 00:15:40 - 004 Course completion.

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04 - Performance Profiling

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00:00:00 - 001 Performance profiling 00:12:44 - 002 Scripting profiling 00:23:04 - 003 Profiler documentation 00:25:58 - 004 Fixing any issues.

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03.2 - Creating The Game

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00:00:00 - 015 Raycasting 00:18:49 - 016 Shoot enemies task 00:19:27 - 017 Adding particles 00:31:43 - 018 Enemy pooling 00:54:09 - 019 Pooling other enemies 01:00:31 - 020 Damage sounds 01:14:53 - 021 Damage graphics 01:26:04 - 022 Adding a healthbar 01:33:19 - 023 Reloading the gun 01:49:27 - 024 Sound task 01:50:18 - 025 Sound task review 01:....

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03.1 - Creating The Game

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00:00:00 - 001 Scene layout 00:15:24 - 002 Prop layout 00:27:34 - 003 The profiler 00:37:52 - 004 Adding walls 00:50:11 - 005 Camera move control 01:08:07 - 006 Assignment solution 01:11:45 - 007 Displaying frame rates 01:15:56 - 008 Baking lightmaps 01:31:51 - 009 Adding player arms 01:44:29 - 010 Adding a zombie character 01:57:25 - 011 Adding....

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